Blog

19
Apr

RGB MATCH: COMPETE

· · · · · · · · · · · · · · · · | Always On, Always Connected

Trying to think through the game play and the next steps in developing the code: Tools I will need to […]

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05
Apr

RGB MATCH: timer and score

· · · · · · · · · · · · · · · | Always On, Always Connected

Considering layout: Sorting out a way to keep keep track of score: Setting up the Timer: At first I thought […]

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